In the below picture you can see the Object Inspector on the left. It allows us to set the Properties of all the components we use in the Graphical User Interface. Form1 is currently empty(no items on the GUI) – but even so it has various PROPERTIES. The properties are listed under the Properties Tab, which is next to the Events Tab. One of the properties as seen below is Caption property which is set to Form1.
Object Inspector |
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A Property tells us details about the Component we are dealing with. Remember, that components are those items found in the Tool Palette such as a Tbutton. The Tbutton, has a Name property which allows us to call it (‘similarly to how people call you by your name, and when your name is called you know that it's they are talking about'). The Tbutton also has Height and Width properties to control how big the button is.
In the code tab we can manually set Properties using the DOT(.) Operator. Lets take a look at an example using an empty form and changing its properties not using the Object Inspector but our Code Interface.
Delphi 7 Object Inspector
Properties |
In the above code, Form1 has the Caption, Color, Height and Width Properties. We are saying, when he form is created(TForm1.FormCreate) – change the properties to the these values (‘I Like Cranberries', clRed, 100)
red form |
Changing an Object's Property can be done like this:
As seen with the red Form, the equivalent code is:
Delphi Object Inspector Salary
Where Form1 is The ObjectName, Color is the PropertyName and clRed is the Value
The simple_properties works with an empty form, and changes some of its properties when the form is created.